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Project Template For Farming RPG
Motivation
Ever since I start my journey on game developing, I've been curious about how a complete game is made, not only game mechanics but more on how to implement all kinds of general game systems based on proper software architecture. I think the best way to do it is to recreate a game I like and learn from it, that is why I decide to make a Stardew Valley like game.
I've been doing a lot research about Farming RPG and as result, the project contains a bunch of systems like Inventory System, Grid System, Dialogue System, Save System, Time Manager, Crops Manager etc. You can plant your crops, harvest and sell them living as a peasant in game.
Features
Inventory Sytem
Inventory System
Grid Syste
Grid System
Game Time System
GameTimeSystem
SceneTransiton
Scene Transition Manager
Save System
Save System
Dialogue
Dialogue System & Cut Scene
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