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Camping with your human
Background
Camping with your human is a third person game where you play as a dog protecting your human, exploring the mystery world. You final goal is to collect all the mysterious items using your trusty nose. Of course once in a while there is a annoy ghost trying to attack your human, trying to keep it away by lighting up campfire near your master.
What I Did
Fire mechanism
Requirement:
In this game, campfire extinguish by time and having it on can keep the ghost from attacking your master. You can fill sticks into fire pit to maintain the fire.
Implementation:
Since it's a team project and often times our designers want to place the events we set up by themselves. Here I made a scriptable object event which turns the default events into a scriptable objects so it allows designers to drag it around in the inspector. It's a major takeaway from previous game tool course and based on the talk "Unite Austin 2017 - Game Architecture With Scriptable Objects".

Pick up sitck
Light up campfire


Ghost AI
Requirement:
The ghost has a sequence of programmed behaviors like wandering around the forest, attacking the camp etc.
Implementation:
I chose to make the AI by using state machine simply because the need is quite simple and it's easier to make a state machine. You can check my implementation here.
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